My intial idea for my installation was to focus on the concept of space and movement. My installation required alot of still and moving objects blocking many entrances and exits in the station. Commuters naturally take the shortest way to get to their destination quicker, thus i created a more challenging ways for the player to navigate throughout the station from one end to the other. The idea was that mother nature took on its course and destroyed parts of the station which led to objects blocking exits and entrances. I wanted to challenge the player to strategically navigate through the model to its final destination. As part of my installation I added a particle effect to adjust with the theme, it greatly challenged the way the player navigated throughout the station as it moved objects around and affected the players thought of getting to the destination quicker. Continuing with the theme, I had installed alot of objects that took alot of space through the platforms in the lower level, this relates to how so many commuters take public trains during dawn.
With observation I have come to a conclusion where most players went straight to the escalators and elavators, before finding out that all of them were blocked out, it is to the extent that in a situation like this they are more likely to find any way out as long as they reach there destination point. Although, it took them time to realise that even taking the stairs may seem the longest way but its the safest way to getting the the end.